puppet rigging in after effects
6. 4.5 (101 ratings) 7,282 students enrolled Created by Louay Zambarakji Last updated 5/2018 English English [Auto-generated] Preview this course What Will I Learn? In this course I will take you through the process of rigging and animating a character using the Puppet Pin Tool in After Effects. I can adjust this as we go, but just to have a little bit of something a little bit a dip like that come over here to the front arm hit you, bring up the puppet effect. And then you can use your position to bring it back more to center. Set up an IK system in 1 click. Apply immersive video effects; Animating with Puppet … If I come in here in place, the starch point around here, you can see that it takes a moment, but it will quickly shore up what's going on, and you can see the mesh is even different. That way I know exactly what's going on Now I'm going to advance to two seconds in, and here is where the next animation will start. And I might do a course on that one as well. And again, it's definitely not finished. Things are looking okay. And then we'll move it back up at 2 15 and then we'll move it again down on three. I can come in here and just zoom in and I'll click once at the shoulder. Puppet Pin Rigging in After Effects, Animate 2D cartoon characters in After Effects! Solved: Hi, I'm trying to rig a layer in After Effects with the Puppet Tool to give it a bouncy movement However, the puppet tool interprets each segment of - 10894469. cancel. Adding Stiffness with the Starch Tool: for this video I'm working off of 12 puppet pin rigging dot e p. Feel free to open up this file now. And if I were doing my own production where I wasn't on a time limited, so to speak, because with these tutorials, I really am on a time limit. You're now inside of that puppet where we have our groups set up and ready to go. Shouldn't be that big of a deal. In here, you'll see we have the layer ordering how it was within photo shop, starting with the heads, your front arm in front hands. Basic understanding of the tools and timeline in After Effects; Description. So now you're just looking at your rig the way you want it to be set up for the scene, but you might have head turns later on. But if you spend time on it, the result can look good. He loops the tail swish and body movement with a loopOut expression, and then he attaches the fish to a … What I want to do now is set up the rig so that we can isolate the main parts so we can create separate meshes. Learn and Master the concepts and tools that you will need to build full 2D Character animations in After Effects CC. I'll just come over here and click once on the Chad layer. But for now, we're just going to name it. Learning 2D Character animation in After Effects with the two most important techniques is an asset for everyone who wants to work in After Effects. The final output from Character Animator can be rendered with After Effects, Premiere Pro, or even Adobe Media Encoder. So if we click on the composition seen panel right here, and I'm just going to use command A or control A if you're on Windows to bring up the composition settings. You can reference this if you want on your own time, and that's all there is to it. Come back here to Chad, come down to back arm, go to backhands, and once again we'll set it too relaxed and then go to Chad and then you have the head in the body composition. Just a little bit off. New members: get your first 7 days of Skillshare Premium for free! 4. More specifically, main topics for this course include: Overviewing character setup and design Will just use these right here holding Ault and then drag to the left. Some of these are grouped up right now, but we can't. I'm working off of 07 puppet pin rigging dot ap and I'm inside of after effects. So it sort of looks like this is a little bit more smooth and I'll come back here to the back arm and you just repeat the process. Rig and animate 2D characters using the base Puppet Pin Tool; Requirements. First, select pin one, add bone, pin two, and then add a bone, and finally pin three, add a bone. It's making it more smooth now. And then on three seconds, we will move it forward once again. We can leave everything as is and click. 6 years ago. Then we'll integrate the animation into the scene, adds a motion to the scene to help with the jump and polish up using any other means. Sell. Animating the Wave: for this video I'm working off of 08 puppet pin rigging dot e p. Feel free to open up this file. That way, it's easier to see. But let's actually have him wave a little bit. Now if I were to come in here and let me just remove the puppet really quick that way it's gone. And the first thing I want to do is import that rig I exported out in the previous video. In addition, I work for others who need animation assistance. It might have to do with the animation of the body itself. First put in the starting pose, which is a bent pose. So you have this whole thing now. Exporting Your Animation: for this video. And it doesn't have to be a much just a little bit just again to add some motion to what's going on. In this course I will take you through the process of rigging and animating a character using the Puppet Pin Tool in After Effects. We don't have to worry about things getting messed up, but now we are ready to go. While the animation is taking place now, you could also just build your seen around the character within this composition. As you can see, I have about three seconds of animation and then we have 10 seconds of just kind of dead air. Assembling Your After Effects Comps: for this lecture. So tap on PSD. It's just bend the leg out like that and I can move the top portion down and I'll move the knee down. And I'm just going to come down here and change my duration to four seconds and then click . So just kind of down like this, where you think and note as I'm adding these pins that the mesh is changing. There we go. So that's a little bit better. The last thing I might do here, just come in and click on background and delete it because we really don't need that background layer we might add in our own background layer at the end here just to help spurs things up. So there you go. I seem like every time I try to play with it, it just doesn't go quite how I want it. So you come in here and you start establishing your mesh so you haven't set up and you get it all ready to go. So right there on frame zero, we're just going to start with that Now. Adding Stiffness with the Starch Tool. There we go. We'll need to render it out here, so just give it a moment. You can see it's not great. OK, now the other thing I want to do is put the head and the body on. If you double click on heads, you can go in and see all the different phases of the head. However, I almost feel like the arm should start animating down sooner. As you can see, I have airdrop enabled so I could put it right onto my computer. Of course, it just depends on your animation style. But if you're looking for something simple just to jump in and rig up a character and do some movement than this is a great tool, and you can go pretty robust with it. Now, to make this easier to animate within the scene, I'm actually going to add a background to it. And I'm also going to click on the Chad layer holding shift and then hit a to bring up anchor point. It might take a moment to export everything out, depending on the details. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. So now I'm going to just go over here because we're starting on frame zero and then he goes up and then I'm gonna have him come down on one second in, at least for right now. We're now going to start the animation process. So there we go. Throughout the course we will be importing a PSD file, grouping layers, applying pins, and creating a simple animation. Use it to make highly customized controllers for puppet pins, shape layer path … That's looking better, so I'm pretty happy with this now again, I could spend more time on this. Now I can come back here to the scene and try it out. Waas. It's only Er The reason for this is because we want to put the head and the body together now. Final Thoughts: and that is a little bit about the puppet pin tool inside of after effects. If we want to make it an image sequence or whatever we want, we'll just keep it at H 0.264 with a match source. But this also allows you to build up a library of actions so that you can reuse them when appropriate. So notice how it's currently bending. Lastly, he reviews puppet behaviors for smoothing and transforming character motion, and shows how to refine, edit, and export recordings. Just like that comes back like this. The public pin tool has a lot of uses, and essentially you can place pins down on a layer, which will then allow you to morph the layer as if it worry piece of clay. So those are some things to think about when working with your puppet pins and again, as I said, this wouldn't probably be the way you would animate a character. And again, we're going to take this just as it is and export it out so that we can work with it inside of after effects. Set up an IK system in 1 click. And now the bend ISMM or defined. Along the way I have collected a bunch of useful knowledge that can be translated into engaging video tutorials. You can see that it completely will mess up the way the mesh works. So if we were to come in here and expand the mask out, you can see as we continue to do this, it's changing the way it looks. I'm also going to establish a pin in the middle and then near the wrist right here. So to get started, I'm going to hit pee on my keyboard while I have Chad selected, as well as holding, shift and then hit are to bring up rotation. In this series we create a highly automated rig to animate 2D characters for cartoons in After Effects. Rope and Cable Rigging Tutorial using After Effects (Puppet Tool + Duik DuDuf IK) Using the bone and controller features of the Duik script, I'm able to create a organic moving cable that is easy to animate. We just need to edit them. Expand that out a little bit, like so Now we go back here to the body and I'm just going to lower the pelvis here, just like that and then bring the body down a little bit more just to match those legs. The public pin tool has a lot of uses, and essentially you can place pins down on a layer, which will then allow you to morph the layer as if it worry piece of clay. And if I click, we are establishing this mesh and let me make sure my expansion is set to zero. Just come in here and all I'm going to do. We're just going to make a couple of adjustments. Creating Multiple Meshes: for this video. So for now, I'm just going to use the public pin tool. I'm working off of 03 puppet pin ringed AP, and I'm inside of after effects. So let's click on front arm and then hit you to expand the key frames for that layer. Let's go to about 12 frames in, and you can easily advance forward and back on the timeline by using page down to go forward and page up to go back. We'll see. 14. What I want to do now is polish up the animation I created in the previous videos. This zip contains all project files needed to follow along with the course. So that's looking okay for right now we can jump over here to the front arm, make sure we slept the puppet. Basic understanding of the tools and timeline in After Effects. It’s all about Puppeteering a character and/or rigging graphics. I can click on that, and I want to reveal the puppet pins so I can click on the puppet pin tool to do that. Hi ! So I'm going to grab that puppet, and we're just going to try to do some things here really quick. And because the pins allow you to anchor in certain spots of the layers, it actually works well for designing and rigging characters. Now, when you do this, when you bring in a photo shop document, you're going to have some options that you'll need to choose here, and the first is how you want to import it. And then she was pre composed and here you're going to rename this to body and then hit Enter. It doesn't have to be much over here to the timeline and locate your back leg right here, hit you and then click on the puppet. The only real tedious thing about this is you have to kind of go back to each layer to make the correction. It's now come back here. So if you're Ben's air not quite looking right, you might want to check out using the starch tool And you could go through and maybe arrange something is here to make it easier, but you can either do it here, photo shop or, as I said, after effects. After Effects CC: 2D Character Animation – Puppet & Rig Udemy You will cover the Puppeteering methods and techniques in After Effects … I would say that speed is more appropriate. So again, not great, but it's starting to shape up, so when he lands now, we're going to have him straighten up and let's just do about six frames for that. It's kind of like this. So again, if you can't get your puppet pins to show up, you might have to click on the puppet effect in your timeline. Now I want to come over here and find a group of key frames. So here you'll see we have our rig within after effects. I'm just going to choose merge layer styles into footage and then click. In this course you will learn the process of rigging and animating a character using the Puppet Pin Tool in After Effects. I'll zoom in on the timeline, and I could come in here and just tweak this a little bit. All the necessary files are available. If you hold down your mouse button, you'll find that there are variations of the public pin tool and we will get to those. We're gonna want him toe land, so I'm just going to come over here, bring this up and then bring this down just like that, and I'm going to bring the rotation back to zero. And then I want to move to the right to ensure that all the other key frames are accounted for. So let's come back here using the tilde key and see how this new compressed animation looks . 11. The arms aren't perfect. We have the video right here. Structures are layers you can add in your composition which will drive the animations, like the rig of a real puppet. I'm just going to zoom in here using my mouse wheel. And then we can move down. We have something to work with, and once you have it on your project panel, I can just click and drag and bring it below Chad on the scene composition, and we now have a background established. Throughout the course we will be importing a PSD file, grouping layers, applying pins, and creating a simple animation. What kind of looks like this? I'm just going to hit the stopwatch on position and rotation. It’s all about Puppeteering a character and/or rigging graphics. So while I continue to create zany animated adventures, I want to share with you what I have learned. This is where we designed this character. I have a few animation projects I currently have my hands in. So you would have all your body parts available to you. 11. But here we're just going to start by bending him forward so I can come in. You can also choose to build your own character and follow along that way. It'll be called scene that way. Basic understanding of the tools and timeline in After Effects; Description. So all I'm going to do here now is come in and copy and paste some key frames. That's going to react differently, and I'll add let's say one more at the head now. PuppetTools 3 is an easy to use rigging tool for After Effects that will save you hours of work. But I find this method to be easier in the long run. The other thing you can adjust is the expansion. So now everything is back to where it needs to be for this animation. There we go. So I'll come down here to front arm, and I can use you on the keyboard just to expand everything out. Now it could move this one. Learning 2D Character animation in After Effects with the two most important techniques is an asset for everyone who wants to work in After Effects. So it's looking a little bit better. So again, you just come in here. But for right now, grab that front arm. So pause here and up next, we'll start polishing up this action. So just come back here. So I'm gonna really just go back to zero with this. So we're just going to stick with this method. We could go to photo shop and group the layers and save it. Animating the Landing: for this video. Now we want to add some body motion to this. And then I might just adjust this on three seconds in, just to make sure that everything is lined up a little bit more just like that. Oops, I guess I messed that up a little bit. I'll include this in the next lecture. There are issues, but we will correct those as we move along here. In this course I will take you through the process of rigging and animating a character using the Puppet Pin Tool in After Effects. Give this less smoothness because the lines are just fewer in far between. But it is harder because you have to work between two compositions. In this course I will take you through the process of rigging and animating a character using the Puppet Pin Tool in After Effects. As you can see, all the animation is right here, so we just need to go through the process of animating it out and doing any final touches to the animation to help with this scene. Plus, discover how to link master properties to your Puppet tool rig; leverage RubberHose, a rigging script for After Effects; and easily automate a lip-sync animation. But right now I just want to keep adding pins because I want to move the head and let's say the hands and let's keep the character anchored at the feet. So now we have our compositions set up for the start of this project. I'm is gonna come over here to mode underneath mode. And if you come over here and hover over any of your pins and click and drag, you can start to alter the way the public works. The level is determined by a majority opinion of students who have reviewed this class. We're going to have him jump into the scene in wave, and so we'll start by animating out the jump and we'll add the actual motion of the jump to the scene itself. Needs to come down more like. So if we come back, so if I come back to zero and play it, you can see it looks like that Now I'll probably end up speeding it up and adjusting it as we go, but it is the start of our animation. Just come up like that and I'm just going to come down. And we just now need to come in here and straighten him up. Kind of does a little bit of wobble, but let's see how it looks in motion. So I'll come up here and I'm just going to click on that composition within the project panel hit Enter to Rename, and I'm just going to call this scene and then hit Enter. When it comes to animating rigs in after effects You could go through and just manually animate this back to a similar position. You can just go in and easily make your corrections, so it kind of looks more like that. So it kind of looks like he goes like this. So that way I can see the entire timeline on my screen and I want to hit you to make sure that all of my key frames are present on the timeline. Some come in and establish those points. Let's take a look at some of the best character rigging tools for After Effects. I'm just going to establish some keys really quick for the front and back arms. But you can come in here, you can see I can bend the head like this and we can move the neck in the waste and the pelvis to accommodate. Any animation we place on the Chad composition will take place on the scene. Bring that one up and you can select two points at once by clicking and holding and shift and then clicking on the second point in this case, I could bring it up. If we go to scene, we have Chad. And in order to set up pins or to establish a puppet mesh, you can come up here and find the puppet pin tool. After Effects Tutorial - How to Make Smooth Rig with Puppet Tool But I'm also doing this to show you that you can copy and paste key frames, and sometimes that need is required. So far, just to review this really quick. If you don't need to play with them for they might not match photo shop exactly, so I don't have any layer styles to worry about anyway. So we have our key frames established on one now were on 12 frames in. And when he puts his feet out like this, that's where I want to make the correction. I'm currently on frame. But as I start to add in those pins, we see that there are now different triangles appearing within the mesh, which is basically mean. So when we come over here to this composition, the Chad composition and use command K or Control K, if you're on Windows and I'm just going to expand everything by 1000 pixels on each side, so come in here and I'll expand that to 3000 on that side. So come in here and we're just going to raise the character up, sort of like this. We can have it be a little bit of, Ah, motion there and then going down to the back arm, making sure we are clicking on the puppet. And once again, I'm on front arm and we're on one second, 12 frames in. So if we were to page up, we can go back and we can kind of see how this looks. After Effects CC: 2D Character Animation – Puppet & Rig Udemy You will cover the Puppeteering methods and techniques in After Effects and Master the three essential tools and all parameters that will make a character animate smoothly. It doesn't matter which and then find the key frame button and then click that that will establish key frames for every single puppet pin, so that way we have those 12 frames of stillness. But we also have had front and we haven't hear a here. So by double click on heads, you'll see we have had side. It's not too bad. And here, right on front arm, you'll see we have puppet. Currently I have this set up so that we can animate within this composition and then take this chad composition in place it within the scene from there. It's just put it up to, let's say, 10 for right now, in action going. 16. So if we were to come in here and test this, you can see it reacts like this. So here you can see that we have the head side right here. OK, so here in the project panel, you're going to find a composition along with some layers. Now, when I do this, you're going to get some new options first under effects on your timeline, you'll see we have different things we can do with the puppet. And I can come up here to the front leg and we'll do the same thing. Click once on front arm holding, shift, click on front, hands, right, click and then choose to pre compose. My name is Chad trough German, and you are watching how to rig an animate with the puppet pin tool inside of after effects. Character Rigging in Adobe After Effects Originally, Adobe After Effects was not designed for animating characters. So I could come down here to the body and in order to access this, you have to make sure you cook on the puppet effect in order to gain access to it. And then I'll grab the front arm and just make sure we connect everything appropriately. So everything is accommodated. So come down like this and that might be a little bit too much. Or we can just come over here to after effects. Learning 2D Character animation in After Effects with the two most important techniques is an asset for everyone who wants to work in After Effects. There we go and then we can go to the legs, so we'll start with the front leg hit you come in and I'm just going to drop that top part and then we'll just bend this out a little bit like that. By the time you're done with this course, you should have a strong understanding of how to use the puppet pin tool, how to rig up characters and how to animate them. More specifically, main topics for this course include: Importing multi-Layer assets in After Effects, Assembling main body parts into compositions, Adjusting Expansion and Density for puppet meshes. If we come over here and click on the front arm puppet pins and we come up here and clicking, holding her mouse button or this cycle with Command P, we can select the puppet starch tool. I basically want the final key frame to land at about two seconds. Well, let's change it to 3/4 since sense of the body is set to and I can come back here to chat Now, remember, if I wanted to use head turns in different hand poses with this animation, I would keep them visible so that the mesh would accommodate all the assets. Just make sure you have that shoulder connected where it needs to be, and we can drop the arms a little bit like that. So on my iPad, I'm under drawing. You'll see that there are less lines when there's no pins by the feet. Rig is in blue because right now we are in Rig mode. And as we talked about in the previous video, if you have assets cut off from the mish, things could get kind of screwy. Use it to make highly customized controllers for puppet pins, shape layer path points and just about anything else. Spend these things down a little bit like so, and you can see that my feet are a little bit distorted, so you might have to just come in and make some quick corrections to the feet in order to make sure that everything is set up appropriately. You could then from there, adjust the position as well as anything else with this main composition on the scene. So raise it up like that. Now, if we come back here to the Chad animation, his jump last about one second, however, he lands specifically at 18 frames coming back here to the scene on frame 18. High bit rate and I can come in here and we're going to export this out really quick. Or, if you want to simply apply a simple, let's say, fabric effect to a piece of scenery or a prop, you can do that as well. Introduction to After Effects. Be Professional with Master Rigging and Animation tutorial in the After Effects and free Duik Bassel plug-in. There we are. So we're gonna bring this one up a swell. Come back here and play this out. So he has a wider spread, and then he's going to come down. The rig is based on iExpressions and the puppet tool. So I can kind of bring it back up and again. So if we kind of page up and down, we can see what this looks like. Let me come over here. Further Animation Polishing: for this video I'm working off of 11 puppet pin rigging dot e p. Feel free to open up this file. Structures are layers you can add in your composition which will drive the animations, like the rig of a real puppet. If you keep coming in here and putting in your starch points, you can really just get to the point where it's basically hard to bend at all because it's trying to act straight. It's kind of like that. So I'm gonna grab all those key frames and just bring it out a little bit like that. Floating a little bit so we 're just going to grab that puppet where we have this going on far! Head side right here n't even need to dio After Effects Er the reason for this you! Tutor Tutorial 01 – character rigging tools for After Effects undo these steps really quick fact... Work very well for you preset from the front arm, you can see these... And Master the two most important techniques for 2D animations in Adobe character Animator as move. And commercial projects saying we want to do with the environment, objects, characters and so forth fewer... 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